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◆  Gihan Nirmal Maddumage — Portfolio 2026

Environments with intent. Tools with a purpose.

I'm an environment and lighting artist working across film and real-time projects. Below: finished environments, lighting work, and Blender add-ons built from problems I actually had.

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06 — About

Half artist,
half pipeline.

I started in game programming, moved into 3D, and settled right where the two meet: building environments for film and writing the tools that make that work survivable.

Texture Pipeline Studio and LinkFlow both came from production pain — PBR libraries across four resolutions, and linked libraries nobody could audit.

07 Projects published
02 Add-ons shipped
03 Disciplines covered
∞ Scenes re-lit at 2am

Daily drivers

  • Blender
  • Unreal Engine 5
  • Substance 3D Paint
  • RizomUV
  • Maya