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Format Conversion

Overview

Texture Pipeline Studio reads standard image formats from your texture library. While it does not convert between formats, it ensures all supported image types are properly recognized and connected to the correct shader inputs.

Supported Formats

Format Typical Use
PNGWeb, game engines, lossless with alpha
OpenEXRHDR, film pipelines, linear data (16/32-bit float)
TIFFPrint, archival, high-quality intermediaries
JPEGWeb delivery, small file sizes, no alpha
WebPModern web, excellent compression

Resolution Folders

The add-on expects textures organized by resolution. Each resolution folder (e.g., 8K, 4K, 2K, 1K) should contain material subfolders with identical filenames across all LOD tiers:

Textures/
├── 8K/Wood/Wood_BaseColor.png
├── 4K/Wood/Wood_BaseColor.png
├── 2K/Wood/Wood_BaseColor.png
└── 1K/Wood/Wood_BaseColor.png

This structure enables instant resolution switching without rebuilding shaders.

Compression Recommendations

  • PNG — Best for web and game engines. Use compression level 6 for a good speed/size tradeoff.
  • OpenEXR — Use for film pipelines where HDR data is required.
  • TIFF — Use for archival or when working with print pipelines.
  • JPEG — Quality 85–95 is ideal for most textures. Avoid for normal maps.
  • WebP — Excellent compression. Use lossless WebP to replace PNG.